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This page tells you moves & abilities you can learn
Saiyan Moves Kamehameha: A blast which is started by the user gathering energy into his cupped hands, which are held at waist level. The user then, quickly brings his hands forward and releases a fairly large blast. No requirements
Renzoku Energy Dan: A series of rapid-fire blasts shot from the user's outstreched arms, with palms facing the target. The blasts come on after the other creating a "machine-gun like" blast attack. This is first used when Vegeta fights Gohan during their original encounter on Earth. No requirements
Chou-Kamehameha: A blast which is identical to the kamehameha only 10x as strong. Also known as the "Ultimate Kamehameha". Requirements= Power Level of 10,000.
Gallet Gun: This is Vegeta's planet destroying attack. The user flys up high, and gathers energy with both arms behind his/her shoulder, then the user brings the energy forward at waist level and releases a blast about the size of a Kamehameha. Although hundreds of times more powerful this blast is fragile, and can be stopped by a simple Kamehameha. Requirements= Power Level of 22,500
Solar Flare: The user places his/her fingers in front of his/her face, and shouts "Solar Flare!". The user then lights up very brightly, blinding the victim. This attack is good for setting up a more powerful attack, like Big Bang, or Spirit Bomb. The victim of Solar Flare is blinded for the turn after the attack is used, and cannot fight. No Requirements
Energy blast- The user flies up between 2 opponents then he stretches out his arms and fires an enormous blasts from his outstretched arms. Great for multiple opponents and its a very quick attack. Requirements= Power level of 200,000
Dragon Fist: A powerup move. The user changes into a giant dragon and his/her powerlevel doubles and ki triples. Requirements= Power level of 235,000
Big Bang Attack: A very slow, incredibly powerful attack. The user points one hand at the victim and fires a huge blast. This move is best used after a victim is weakened because it is very easy to dodge. Requirements= Power level of 150,000
Kick And Punch:An attack where you rapidly attack your opponent using punches and kicks.
Requirments:None
Kiaiho: An invisible blast, resembling a shockwave, is shot from the user's hands, knocking down his/her victim. No requirements
Zanzoken: The user moves so quickly that he/she leaves an after image while attacking from a different location. An excellent dodging, and counter-attack, techniuqe . Requirements= Power Level of 16,500.
Jan-Ken Punch: A series of punches and and attacks with nails (for Nameks), and fingers (for Saiyans, and Humans). No requirements.
Quick Slash: A Quick attack that utilizes a sword. This is a good attack for a person with high speed, or against a person with low speed. Requirements= Power level of 4,500, and Requires a Sword
Masenko: Gohans answer to the Kamehameha. This attack is charged by placing one palm on top of the other hand, then charging the blast behind the users head. The energy is released the way a soccer goalie throws the ball back in the game. Requirments=25,000
Hasshuken: The user moves his/her arms so fast that they look like eight. The user then attacks with all eight. No Requirements
Bukujutsu: This is the ability to fly with one's own Ki. Good for dodging attacks, and for making your own attacks harder to dodge. No Requirements
Final Flash: One of Vegeta's trademark attacks. The user spreads his/her arms and begins to gather energy. When enough energy is gathered the user puts his/her arms in front of their body and forces the energy into a ball. The user then shout "FINAL FLASH!!!" and an enormous blast fires from the user's outstreched arms, incinerating anything in its path. Requirements= Power Level of 700,000
Burning Attack: Future Trunks' trademark Ki attack, this is a powerful energy blast shot from both hands. Trunks holds both hands forward, does some strange arm moves, and then puts both hands forward again, index fingers and thumbs touching. Then he releases the blast. Requirments= Power Level of 600,000
Finish Buster- This is Future Trunks' finishing move where he gathers a huge mass of energy with his arms raised like he's charging up for a spirit bomb but much faster. Then once gathered he hurles it toward his opponent. This was first used to defeat Imperfect Cell back in his own time. Requirements= Power Level of 700,000
Galactica Donut: This is a Ki attack used by Gotenks used to trap enemies. It is a ring of Ki energy that Gotenks can control to change size of the diameter of the donut. The Donut can be used to surround the enemy and trap him by holding his limbs with the donut. If the enemy is caught in the donut he/she will be crushed, then the donut will explode, thus causing a powerful explosion. Requirments= Power Level of 25,000
Renzoku Super Donuts: The same as the Galactica Donut, only three Donuts are shot at once. Three donuts fired at once means Three Times the damage. Requirments= Power Level of 100,000
Super Ghost Kamikaze Attack: One of Gotenks' strongest techniques, he spits out a ghost-like form closely resembling himself. The ghostlike form has a mind of its own, and when it hits anything, it explodes, severely damaging whatever is caught in the blast. Requirments= Power Level of 150,000
Mega Ghost Kamikaze Attack: This is the same as Super Ghost Kamikaze Attack only the user fires 5 ghosts at once. The user will be lucky if most of the ghosts dont kill themselves while going for the target. Requirments= Power Level of 400,000
Barrier: This purely defensive technique forms a Ki-shield around the body that protects the user from Ki or similar attacks. This will protect the user for the next 3 attacks from his opponent. Although when using barrier the , the user cannot attack. This move is best used for charging an attack, or doing a power up. Requirments= Power Level of 40,00
Eraser Cannon: This is one of the most powerful techniques of Rikum, one of strongest members of the Ginyu Force. It is a large, powerful Ki blast shot from the mouth, and can destroy in a very large radius from where it hits. This is also used by Piccolo a few times during the Z series it has a 85 % chance of hitting it is best used on weak enemy's that are slow because they cannot dodge it Requirments= Power Level of 65,000
Fusion: This technique is used to fuse two people into a single person, and give the fused person a huge power boost that both the two fighters PL
added together then multiplied by two. To Perform Fusion, you both simply say Fusion, and you will be fused. The Fusion lasts for 15 turns before the fused person becomes two again. To perform this fusion, the two people must both know fusion. The one in control will be the more powerful fighter. The Fused fighter will be able to use all the moves each fighter knows. Requirments= Power Level of
500,000 or higher for each fighter
Kamehameha X10: This is Super Saiyan 4 Goku's Most powerful attack. This move is performed the same way a normal Kamehameha is performed, yet when shouting Kamehameha you need to add "X10" This Move can only be used when in a SS/Mystic State. If it is attempted when in a normal state, it may cause damage to the user. Requirments= Power Level of 2,000,000
Genocide Attack: This is not an attack that can be used in the heat of battle, because it takes two turns to charge (used best with Barrier), but is probably one of the single most devastating attacks ever used in the DB/DBZ series. It is a series of Ki blasts shot into the air, which seek their targets upon being fired. After looking down on the Earth, Majin-Buu used this technique to kill every human on Earth. When used against one person, this technique is almost as powerful as the Genki-Dama, and it will be a lot more useful if the persons Speed is way way above yours. Requirments= Power Level of 500,000
Renzoku Shine: This is Gotenks' adaptation of the Renzoku Energy Dan technique. Basically the same, but a whole lot more powerful. This technique is shot using both hands. Requirments= Power Level of 800,000
Bakuha - By raising two fingers, the user of this attack can create a large explosion that will totally decimate the surrounding area or the ground under an opponent. Not good for a fight when you have a teammate, but good if you are facing multiple opponents by yourself. Requirments= Power Level of 25,000
Explosion Wave: This move was first used by Majin-Vegeta in his fight with Goku. A highly powerful attack that is charged by throwing your hands into the air, and forcing energy through your entire body. This results in a massive wave of explosive energy coursing all around your body and finally releasing in a blast that encompases an area of 360 Degrees. Requirments= Power Level of 450,000
Moon Ball: This is the move used to Change a Saiyan into a Were-Monkey(Oozaru state). Yet be carful when using this attack, for if you are battling another Saiyan he will also transform. The user gathers Ambient energy into his palm then sends it into the air in a flare like style. When used the User will gain a boost of 3X their PL, But unless you have Oozaru control you will more then likely injure yourself. Ths move lasts for the rest of the fight. Requirments= Power Level of 15,000
Focus Light: This move allows the user who shoot the moon ball to control where the Moonlight goes. This is a very good move to have in a Saiyan Battle. It allows only a certain Sayian or group if he chooses to change into Oozaru. The user, when using Moon ball, has to say who it will go to. Requirments= Power Level of 25,000
Oozaru Control: The Saiyan who uses Moon Ball and has this move, will change into an Oozaru, and be able to control this state. If you do not have this move and attempt to use Moon Ball, you will more often injure yourself, then anyone else(for you are in a rampaging state). When in Oozaru, you PL is multiplied by 3. The disadvantage is your speed stays the same, thus causing you to be slower to compinsate for your enourmas size. Requirments= Power Level of 35,000
Golden Oozaru: This is the same as Oozaru form execpt the user's fur turns golden like the hair of a SS. This form is also much, much more powerful and increases all of the user's stats, except for HP, by 100. Requirements: Must know Oozaru, must know SSJ3, PL= 27,000,000
Kaioken: A power-up move. The user shouts "Kaioken Attack!" and his/her Power Level triples, and Ki quadruples. This attack can be multiplied, increasing it's power. For each time the move is multiplied the user gains a boost of 4,000 in his/her Power Level. No blast attacks can be used along with Kaioken. Kaioken lasts for 3 turns. Requirements= Power Level of 15,000 for the first boost and an extra 1,000 for each time it's multiplied. So Kaioken x1= Power Level of 15,000, and Kaioken x2= Power Level of 16,000. This Move also requires King Kai's Training.
Spirit Bomb: The most powerful attack known. The user gathers energy from all living creatures on Earth and channels that energy into a ball. The user then throws that ball at his/her victim. No one can survive a direct hit with a Spirit Bomb. Requirements= Power level of 30,000. This move also requires King Kai's training.
Ultra Spirit Bomb:This is Goku's ultimate Genki Dama and is used on Kid Buu.
Requirments=Power Level Of 5,000,000
SuperSaiyan: The most powerful power-up technuiqe there is. The user's hair turns blonde and his/her Power Level, and all other stats rise to an unbelievable height. SuperSaiyans can only be fought off by other SuperSaiyans, or SuperNameks, or Super Humans. even more powerful forms of this move are SSJ2, SSJ3, and the most powerful power-up attack there is, SSJ4. Each time you go up in ssj, your sign move is increased by 5%.Requirements= SSJ Power Level of 700,000. SSJ2= Power Level of 2,000,000/ SSJ3= Power Level of 15,000,000/ SSJ4= Power Level of 40,000,000.
Mystical Power Up: An incredibly powerful powerup, this powerup will allow fighters who aren't SSJ3 or SSJ4 to compete with SSJ3. When used in Battle This Move Triples all Your stats (except Health) for the entire fight. To activate The user Must say "Mystical Power Up" to activate the Move. Requirements: Kaio-shins Training. Increases Sign Move by 25%.
SSJ5- The mystical and all powerful ssj5 can only be reached once all moves have been successfully and all training has been done it doubles all your stats by 20. Requirements: All Trainng, and moves in race category and power level of at least 60,000,000 or higher
Namek Moves
Eye Beam: The user looks directly at the victim, and shoots two laser like, beams out of his (there are no female Nameks) eyes. No requirements
Renzoku Energy Dan: A series of rapid-fire blasts shot from the user's outstreched arms, with palms facing the target. The blasts come on after the other creating a "machine-gun like" blast attack. This is first used when Vegeta fights Gohan during their original encounter on Earth. No requirements
Beam Cannon: The user places two fingers in front of his forehead and charges the beam. The user then releases the blast, with a another blast spiraling around it, at his victim. A very powerful attack that only someone, with a power level of 25,000 can block. Piccolo uses this attack to kill Raditz Requirements= Power level of 15,000
Kyodaika: A powerup move which makes the user's body grow larger, and increases his power level, and hp by 1,000. Requirements= Power level of 7,750
Mystic Attack: Using the natural Namek ability to extend their arms, the user attacks his opponent from a distance and fires a blast when it reaches the oppenent, surprising him/her. No requirements
Quick Slash: A Quick attack that utilizes a sword. This is a good attack for a person with high speed, or against a person with low speed. Requirements= Power level of 4,500, and Requires a Sword
Regeneration: An ancient Namek ability used when limbs are blown off, or have become severly injured somehow. We are introduced to this skill when Piccolo regrows his arm after the battle with Raditz. If a Namek takes too much damage in battle he can add 500 Hp to his current amount using this techniuqe. Requirements= Power Level of 16,500
Split Form: The user creates two clones of him/herself and all attack at once. The clones' and the user's power level drops to one third its normal level. Requirements= Power level of 7,500
Kiaiho: An invisible blast, resembling a shockwave, is shot from the user's hands, knocking down his/her victim. No requirements
Kick And Punch:An attack where you rapidly attack your opponent using punches and kicks.
Requirments:None
Zanzoken: The user moves so quickly that he/she leaves an after image while attacking from a different location. An excellent dodging, and counter-attack, techniuqe . Requirements= Power Level of 15,500
Jan-Ken Punch: A series of punches and and attacks with nails (for Nameks), and fingers (for Saiyans, and Humans). No requirements
Sokidan: This is a round energy ball shot from the palm of the hand. This is a great move if your fast enough. It allows you to stun your opponent for 1 turn while doing damage and allows you to go again doing more damage but you cant do this attack more than three times in a row. Requirements= Power level of 180,000
Hasshuken: The user moves his/her arms so fast that they look like eight. The user then attacks with all eight. No Requirements
Bakuri: An ultimate Ki attack, this is an extremely powerful Ki blast shot from one hand, the other gripping the shooting hand's wrist for support. This Move was used by Piccolo as his first attack against Raditz. Requirments= Power Level of 16,000
Hatsu: An attack that when used will absorb part of the users opponents next attack, and convert it into Health of 500 or 1,000 depends if it is a weak or strong attack. Requirements= Power level of 45,000
Yudo: This is one of Piccolo's coolest attacks. He sends hundreds of energy balls into the air and surrounds his opponent with them. The energy balls hang in mid-air for a second, and then he lets fly. He forces all of the energy balls to converge on his victim at once causing a large explosion. Requirements= Power level of 135,000
Imprisonment Ball: This attack is used by Freeza to trap his opponents in a ball of energy. When used the user traps his opponent in a ball of energy, then throws the ball at the ground at a high speed. When the ball makes contact with the ground it explodes with their opponent still trapped in it. Requirements= Power level of 60,000 Rapid Fire- Use pretty often by Kamicolo (piccolo) in the Android Saga. Fast, but not very damaging to a stronger opponent(s). Requirements- 130,000
Time stop: This is an attack used by Guldo, the smallest member of the Ginyu. When he uses it, he freezes time for his opponents so that they are frozen in whatever position they were in. However, he needs to keep his attention on his victims in order to keep them frozen, and he can't do it for too many times without tiring himself out. This can only be used three times during a fight. When used the opponent will be frozen for his next 2 turns Requirments= Power Level of 300,000
Barrier: This purely defensive technique forms a Ki-shield around the body that protects the user from Ki or similar attacks. This will protect the user for the next 3 attacks from his opponent
. Although when using barrier, the user cannot attack. This move is best used for charging an attack, or doing a power up. Requirments= Power Level of 45,000
Eraser Cannon: This is one of the most powerful techniques of Rikum, one of the members of the Ginyu. It is a large, powerful Ki blast shot from the mouth, and can destroy in a very large radius from where it hits. This is also used by Piccolo a few times during the Z series. Requirments= Power Level of 75,000
Fusion: This technique is used to fuse two people into a single person, and give the fused person a huge power boost that added together then multiplied by two. To Perform Fusion, you both simply say Fusion, and you will be fused. The Fusion lasts for 10 turns before the fused person becomes two again. To perform this fusion, the two people must both know fusion. The one in control will be the more powerful fighter. The Fused fighter will be able to use all the moves each fighter knows. Requirments= Power Level of 500,000 for each fighter
Genocide Attack: This is not an attack that can be used in the heat of battle, because it takes two turns to charge (used best with Barrier), but is probably one of the single most devastating attacks ever used in the DB/DBZ series. It is a series of Ki blasts shot into the air, which seek their targets upon being fired. After looking down on the Earth, Majin-Buu used this technique to kill every human on Earth. When used against one person, this technique is almost as powerful as the Genki-Dama, and it will be a lot more useful if the persons Speed is way way above yours. Requirments= Power Level of 500,000
Renzoku Shine: This is Gotenks' adaptation of the Renzoku Energy Dan technique. Basically the same, but a whole lot more powerful. This technique is shot using both hands. Requirments= Power Level of 800,000
Bukujutsu: This is the ability to fly with one's own Ki. Good for dodging attacks, and for making your own attacks harder to dodge. No Requirements.
Kaioken: A power-up move. The user shouts "Kaioken Attack!" and his/her Power Level triples, and Ki quadruples. This attack can be multiplied, increasing it's power. For each time the move is multiplied the user gains a boost of 4,000 in his/her Power Level. No blast attacks can be used along with Kaioken. Kaioken lasts for 3 turns. Requirements= Power Level of 15,000 for the first boost and an extra 1,000 for each time it's multiplied. So Kaioken x1= Power Level of 15,000, and Kaioken x2= Power Level of 16,000. This Move also requires King Kai's Training.
Spirit Bomb: One of the most powerful attacks known. The user gathers energy from all living creatures on Earth and channels that energy into a ball. The user then throws that ball at his/her victim. No one can survive a direct hit with a Spirit Bomb. Requirements= Power level of 30,000. This move also requires King Kai's training.
Ultra Spirit Bomb:This is Goku's ultimate Genki Dama and is used on Kid Buu.
Requirments=Power Level Of 5,000,000
SuperNamek: Same as Super Saiyan only these levels are for Nameks, and the levels are: SN, SNJ2, SNJ3, and SNJ4. Each time you go up in snj, your sign move is increased by 5%.Requirements= Same as those for SuperSaiyan.
Mystical Power Up: An incredibly powerful powerup, this powerup will allow fighters who aren't SSJ3 or SSJ4 to compete with SSJ3. When used in Battle This Move Triples all Your stats (except Health) for the entire fight. To activate The user Must say "Mystical Power Up" to activate the Move. Increases Sign move by 15%. Requirements: Kaio-shins Training.
SNJ5- The mystical and all powerful snj5 can only be reached once all moves have been successfully and all training has been done. Requirements: All Trainng, and moves in race category and power level of at least 15,000,000
Human Moves
Kamehameha: A blast which is started by the user gathering energy into his cupped hands, which are held at waist level. The user then, quickly brings his hands forward and releases a fairly large blast. No requirements
Renzoku Energy Dan: A series of rapid-fire blasts shot from the user's outstreched arms, with palms facing the target. The blasts come on after the other creating a "machine-gun like" blast attack. This is first used when Vegeta fights Gohan during their original encounter on Earth. No requirements.
Quick Slash: A Quick attack that utilizes a sword. This is a good attack for a person with high speed, or against a person with low speed. Requirements= Power level of 4,500, and Requires a Sword
Chou-Kamehameha: A blast which is identical to the kamehameha only 10x as strong. Also known as the "Ultimate Kamehameha". Requirements= Power Level of 9,000.
Masenko: Gohans answer to the Kamehameha, only more powerful. This attack is charged by placing one palm on thop of the other hand, then charging the blast behind the users head. The energy is released the way a soccor goally throws the ball back in the game. Requirments=Power Level of 10,500.
Kakusan: This move was used by Krillian while battling the Sieba Men when the Saiyans first arrived on Earth. This move is a slow but powerful attack. The user gathers energy by pulling their hands near there chest then throwing their arms into the air. He then releases the energy into the air. When the energy gets strong enough the user pulls the energy back to the earth. He then splits the energy into 6 beams. This is useful in a fight against multiple foes. Yet when aginst one opponet the 6 beams are directed onto that one person. Requirments= Power Level of 12,000
Barrier: This purely defensive technique forms a Ki-shield around the body that protects the user from Ki or similar attacks. This will protect the user for the next 3 attacks from his opponent. Although when using barrier, the user cannot attack. This move is best used for charging an attack, or doing a power up. Requirments= Power Level of 45,000
Wild Bore Attack: The user attacks his or her opponent like a wild bore, and Head Butts him. This was one of the many attacks Gotenks used against Buu. This is a handy attack for it catches your opponent by surprise, yet doesn't deal a lot of damage for it is a relatively week attack. It is fun to use if you way overpower your opponent. Requirements= Power level of 30,000
Revolving Attack: One of the many, "one-timer", attacks used during the 21st Tenkaichi Budoukai. The user spins around furiously and shoots energy blasts all around. The downside is, when the user stops revolving, they're incredibly dizzy, and there next attack will be relatively weak. Requirements= Power level of 65,000
Makosen: It gathers Ki into both of your arms, then fires a blast from each one after the other. A powerful move against many foes this is as fast as the Renzoruken energy dan, but as strong as the Renzoku Super donuts and Renzoku shine. Requirements= Power level of 105,000
Kikoho: Tien's signature attack, Not to be confused with Kiaiho. He targets his opponent in a triangle formed by his hands. He then shoots a fantastically powerful energy blast at his opponent. This attack is very dangerous though. This attack uses 500 of the users Health to start with then any ammount you want to use. You need to tell the ref how much Health you are putting into the Blast but listen after the battle your hp will return if you use a rejuvination tank . This move could easily kill the user if you over-used it. Requirements= Power level of 200,000
Kick And Punch:An attack where you rapidly attack your opponent using punches and kicks.
Requirments:None
Whistling: Believe it or not this is an attack. This move only affects Nameks, as it is to Nameks as Nails on Chalkboard is to Humans. This attack will cause a Namek to be more susceptible to pain on the next attack. Requirements= Power level of 6,000
Fusion: This technique is used to fuse two people into a single person, and give the fused person a huge power boost that when added botogether then multiplied by two. To Perform Fusion, you both simply say Fusion, and you will be fused. The Fusion lasts for 10 turns before the fused person becomes two again. To perform this fusion, the two people must both know fusion. The one in control will be the more powerful fighter. The Fused fighter will be able to use all the moves each fighter knows. Requirments= Power Level of
500,000 for each fighter.
Genocide Attack: This is not an attack that can be used in the heat of battle, because it takes two turns to charge (used best with Barrier), but is probably one of the single most devastating attacks ever used in the DB/DBZ series. It is a series of Ki blasts shot into the air, which seek their targets upon being fired. After looking down on the Earth, Majin-Buu used this technique to kill every human on Earth. When used against one person, this technique is almost as powerful as the Genki-Dama, and it will be a lot more useful if the persons Speed is way way above yours. Requirments= Power Level of 600,000
Renzoku Shine: This is Gotenks' adaptation of the Renzoku Energy Dan technique. Basically the same, but a whole lot more powerful. This technique is shot using both hands. Requirments= Power Level of 800,000
Crasher Ball: A lot like the Genki-Dama that Goku gave to Kulilin, the Crasher Ball is a ball-ball that is produced from the palm of the hand. I don't think one ever actually connected during the series though, it was just used as a diversion. Requirments= Power Level of 225,000
Dodonpa: One of the major techniques of the Crane Master, this is a blast shot from one finger, which explodes upon impact. The most basic Dodonpa is more powerful than the most basic Kamehameha, but the Kamehameha can become more powerful than the Dodonpa. Requirments= Power Level of 15,500
Double Blast: This is a move that Kulilin developed for use during the 23rd Tenkaichi-Budokai. He shoots a Kamehameha-like blast from each hand, then can guide the blasts toward his enemy. Requirments= Power Level of 150,000
Solar Flare: The user places his/her fingers in front of his/her face, and shouts "Solar Flare!". The user then lights up very brightly, blinding the victim. This attack is good for setting up a more powerful attack, like Big Bang, or Spirit Bomb. The victim of Solar Flare is blinded for the turn after the attack is used, and cannot fight. No Requirements.
Destructo Disc: User holds one of his/her arms up, and creates a large spinning disc hovering above his/her arm. The powerful disc is then thrown at the user's victim, cutting, and destroying, whatever gets in its way unless the oppenents
power level is above 100,000 and this attack is good for cutting of weak ozarees tails if there power level is under 90,000 Requirements= Power level of 25,000
Split Form: The user creates two clones of him/herself and all attack at once. The clones' and the user's power level drops to one third its normal level. Requirements= Power level of 7,500.
Kiaiho: An invisible blast, resembling a shockwave, is shot from the user's hands, knocking down his/her victim. No requirements.
Zanzoken: The user moves so quickly that he/she leaves an after image while attacking from a different location. An excellent dodging, and counter-attack, techniuqe . Requirements= Power Level of 16,500.
Jan-Ken Punch: A series of punches and and attacks with nails (for Nameks), and fingers (for Saiyans, and Humans). No requirements.
Hasshuken: The user moves his/her arms so fast that they look like eight. The user then attacks with all eight. No Requirements
Bukujutsu: This is the ability to fly with one's own Ki. Good for dodging attacks, and for making your own attacks harder to dodge. No Requirements.
Kaioken: A power-up move. The user shouts "Kaioken Attack!" and his/her Power Level triples, and Ki quadruples. This attack can be multiplied, increasing it's power. For each time the move is multiplied the user gains a boost of 5,000 in his/her Power Level. No blast attacks can be used along with Kaioken. Kaioken lasts for 3 turns. Requirements= Power Level of 15,000 for the first boost and an extra 1,000 for each time it's multiplied. So Kaioken x1= Power Level of 15,000, and Kaioken x2= Power Level of 16,000. This Move also requires King Kai's Training.
Spirit Bomb: The most powerful attack known. The user gathers energy from all living creatures on Earth and channels that energy into a ball. The user then throws that ball at his/her victim. No one can survive a direct hit with a Spirit Bomb. Requirements= Power level of 30,000. This move also requires King Kai's training.
Ultra Spirit Bomb:This is Goku's ultimate Genki Dama and is used on Kid Buu.
Requirments=Power Level Of 5,000,000
SuperHuman: Same as SuperSaiyan, only used by Humans. The levels are: SH, SHJ2, SHJ3, SHJ4. Each time you go up in shj, your sign move is increased by 5%. Requirements= Same as those for Super Saiyan.
Mystical Power Up: An incredibly powerful powerup, this powerup will allow fighters who aren't SSJ3 or SSJ4 to compete with SSJ3. When used in Battle This Move Triples all Your stats (except Health) for the entire fight. To activate The user Must say "Mystical Power Up" to activate the Move. Increases Sign move by 15%. Requirements: Kaio-shins Training.
SHJ5- The mystical and all powerful shj5 can only be reached once all moves have been successfully and all training has been done. Requirements: All Trainng, and moves in race category.
The Abilities Are
Power Level Hiding: This ability is used when challenging people to fight. When you want to fight someone, and have this move, you can lie to that person about what you Power Level is. For instace if you had a PL of 5,000, and wanted to fight someone with a PL of 250, you could lie to them and say your PL is 100, and then once the fight starts, raise you PL to it's actual level. Requirements: Power Level or 5,000
Blast Charging: This ability allows the user to charge their blast for a turn, making them more powerful, instead of just firing the blast right off in one turn. The blast is charged by selecting a certain amount of Ki, and then removing it from your total pool. For instace if you wanted to charge a Kamehameha, instead of just saying "Kamehameha" you would say "Kamehameha (charging -xxx Ki)". Requirements: Ki of 300.
Power Level Sensing: This ability lets the user know their enemy's stats without the use of a scouter. This can be used before a battle when the ref is being given stats, or during a battle to know how much HP you opponent has remaining. Requirements: Power Level of 2,500. Ki of 500.
Instant Transmission: This allows you to travel from planet to planet. You can teleport no more than 3 people and that includes yourself,This ablity can only be given by me so email me Requirments:Power level Of 25,000,000
Ki Regeneration- A must have technique. I believe this new technique will be used many times for those of you who want to do big damage, or run out of ki. The name says it all basically. If you run out of ki, then this move will regenerate it. How? Well simple you simply have to have this ability, and call it out. The minor draw back is, once you use it you charge for 4 turns, and your easily non-defensive. Meaning your can't really block attacks. You recharge to max once you've used this ability, and you may use it as many times as you like during battle. Requirements- Pl 60,000.
Super Kaio-Ken- As seen during the pikkon vs goku fight, this looks like an ability, this ability doubles the users pl for the entire time he's using super saiyan. More less, you have to be ssj to use use this. It wears off after 5 turns, unlike the regular kaio-ken. Requirements- PL= 10,000,000 and be a Super Saiyan Jin,Super Human or Super Namek
Raise Power Level:A move that raises your power level by 5,000 in battle but after the battle
your power level returns to normal,can only be used once in battle: Requirements=Power Level of 80,000
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